The latest in the hugely popular Unreal Tournament franchise, UT04 takes gladiator combat to a new levelLearn more about the product
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The latest in the hugely popular Unreal Tournament franchise, UT04 takes gladiator combat to a new level with the addition of land and air vehicles, an arsenal of new weaponry (including mines, rocket-propelled grenades and stationary gun turrets), daunting new arenas, epic new battlefields and the challenge of the new Assault and Onslaught game types.
Dont read too much into the sports angle,” says Cliff Bleszinski, lead designer at Epic Games. “The sports theme works both for Unreal Tournament and against it,” he notes. “Yes, this is a bloodsport, and there is a tournament, but its not the WWE. We must pick and choose what we take from the sports side very carefully.”
MacSofts Unreal Tournament 2004 adds two game modes, Onslaught and Assault; a fleet of air, land, and space vehicles; new weapons for your armory; over 95 arenas and battlefields; an expanded single-player tournament; voice-over IP that allows you to say whatever you want during a match; and last, but not least, the return of the Skaarj race.
Picking and choosing from the sports side came mostly in the form of adding such elements as salaries, trades, and advanced stat tracking to the single-player tournament, which uses some of the multi-player modes to bring a change of pace to the experience. “One minute youre attacking a Skaarj mothership in a space fighter, the next youre on foot battling next to a tank,” says Bleszinski. “Suddenly, what was thought of as a multi-player only game has a rich and varied single-player mode.”
New Wrinkles The most significant additions, the vehicles and stand-alone turrets, are found in the new game modes. Now you can hop in a lightweight Manta hovercraft and blow away opponents or even stomp them by bringing it down on their heads. Or you can climb into the massive five-man Leviathan and use its four turrets and rear-mounted rocket pack to subdue your enemies. There are even two starcraft — the human and Skaarj fighters — that let you take the tournament into outer space.
“Vehicles are another new and interesting way for players to not only interact with each other but also with the world,” says Bleszinski. “We knew that many games with vehicles often have problems with balancing: a player on foot is no match for one in a tank or a buggy.
“The sports theme works both for Unreal Tournament and against it. Yes, this is a bloodsport, and there is a tournament, but its not the WWE. We must pick and choose what we take from the sports side very carefully.”
Cliff Bleszinski, lead designer “This is where the new weaponry comes in,” he continues. “The Anti Vehicle Rocket Launcher can take out the toughest vehicle in mere seconds. The Spider Mines chase after people as well as vehicles. And sticky grenades allow sneaky gamers to set up any number of devious traps.”
The Unreal Touché Onslaught mode, where youll find all of the vehicles (some of them show up on select Assault maps too), might have never appeared in UT2K4 if not for Dave Hagewood, of developer Psyonix, who approached the Epic Games team with the idea. “Even back then,” says Bleszinski, “the vehicles were fun to drive around in, but they didnt quite have that ‘Unreal spin on them. We worked quite a bit to evolve the mode into what it is today: strategic yet chaotic vehicular mayhem that feels right in the Unreal universe.”
Bleszinski also promises that UT2K4s updated “rag doll physics” will produce some spectacular results during any game mode. “We bumped up the ‘weight of the characters so they fall with more of a thud,” he says. “When you destroy a vehicle, it ejects the rag doll body of the driver and you can watch him go flying. Its rather gratifying.”
“One minute youre attacking a Skaarj mothership in a space fighter, the next youre on foot battling next to a tank. Suddenly, what was thought of as a multi-player only game has a rich and varied single-player mode.”
Call the Shots Voice-over IP also adds to the satisfaction found in the UT2K4 experience. Put on a headset and you can verbally communicate with your teammates (“Cover me.”), instead of fumbling for a key that issues a predetermined message when pressed (If you own an iSight camera, you can use it as your microphone). The game gives you the option of allowing everyone, just your teammates or even just those players near yours, to hear what youre saying.
The More Things Change “Im looking forward to interacting with other players in this manner in the full game, from gathering feedback to yelling at my teammates to hop in my Hellbender,” says Bleszinski. “Judging by the demo servers Ive been on, people are utilizing voice-over IP to formulate cool strategies.”
The games “Instant Action” option allows you to configure a multi-player game to your liking and play with and against bots that sport one of eight skill levels, from Novice to Godlike.
Words to Frag By This makes two new UT games in two years. Many sports games, such as the NASCAR series, also see annual updates, but we must remember Bleszinskis desire to pick and choose what works best for the Unreal Tournament universe.
Minimum System Requirements: Macintosh 933MHz/G4-G5 or faster processor, Mac OS X v10.2.8 or higher, 256MB RAM, 32MB AGP Video Card, DVD Drive, 6GB hard disk space. Internet or LAN connection required for online play. (Note: Some maps and game types playable on 800MHz, or faster, processors).
System Requirements:
Macintosh computer with PowerPC:
     933MHz/G4 or G5      Mac OS X v10.2.8 or higher      256MB RAM      6GB hard disk space      DVD Drive
Macintosh computer with an Intel Processor:
     Intel processor      Mac OS X v10.2.8 or higher      256MB RAM      6GB hard disk space      DVD Drive
Installation Requirements
Macintosh Universal
Yes
Display method
Required Video Card
GeForce 2MX/ATI 7000 or better
Minimum VRAM Required
32 MB
Packaging
Package Type
Retail
Type of Distribution Media
DVD
Languages supported
english
Additional Details
Recommended Age ?
mature content
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